Register    Login    Forum    Search    FAQ

Board index » Spellforce 1 » Console




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Cheats
 Post Posted: Tue Nov 15, 2011 1:41 am 
Offline
Site Admin
User avatar

Joined: Sun Nov 13, 2011 3:15 pm
Posts: 232
Console commands:
Application:SetGodMode (1) - Immortality (only prevents you from dying you will still lose health)
Application:GiveMeGoods (x) - x units of each raw material
Application:SetNoManaUsage (1) - You won't use mana for Spells
Application:FastHeroCast (1) - Heroes get created fast
Application:SetBuildingFastBuildMode (1) - fast building
Application:SetFigureTechTreeMode (1) - all unit plans available
Application:SetBuildingTechTreeMode (1) - all building plans available
UnExplored:Enable (0) - The whole map is uncovered
Application:TeleportAvatar (x,x)
first x is your X-coordinate and the second one the Y-coordinate
points on the maps are 0 , 0 (down left corner) and 500,500 (upper right corner) 250,250 is the Middle of the map

_________________
Der Hölle Rache kocht in meinem Herzen


Top 
 Profile  
Reply with quote  
 Post subject: Re: Cheats
 Post Posted: Tue Nov 15, 2011 6:25 pm 
Offline
Site Admin
User avatar

Joined: Sun Nov 13, 2011 2:57 pm
Posts: 541
Here are translated old spellforce post that I managed to save before forum's end
Sorry for bad translator quality

Other commands
Application:AddTimer (x,y,x)
Application:StartTimer () Starts the timer
Application:Test_FigureVanish ()
Application:Log ()

AppSession:
AppSession:SetPauseMode (1) Pause the game. All control elements are active and all commands are executed with the lifting (0).
AppSession:SetTimeMultiplier (x) Activates a time-lapse feature in all the animations run faster. (x = 0 = animation arrest, 1 = Normal Anim. Speed ​​from 2 = faster speed)

Atmosphere:
Atmosphere:TimeLock (1) Keeps time with 0 we can turn back time
Atmosphere:SetHour (x) Adjust the time (x = 0-24)
Atmosphere:SetAngle (x) The radius of the Sun (x = 0-x, 1-177 days = (89 = zenith) to be 178-351 = night TimeLock to be!!)

Camera:
Camera:ScriptAddLookAt (x,x,x,x,x,x) x = number
Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x) x = number
Camera:ScriptAddMoveTo (x,x,x,x,x,x) x = number
Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x) x = number
Camera:ScriptAddSpline (x) Any number x =
Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x) x = number
Camera:ScriptReset () Deletes the Camera Scripts
Camera:ScriptStart () Starts Camera Scripts
Camera:MotionSpline_Reset ()
Camera:MotionSpline_SetBehaviour (x) x = number
Camera:MotionSpline_AddSplinePoint (x,x,x) x = number
Camera:MotionSpline_SetMovementLength (x) x = number
Camera:MotionSpline_SetCorrection (x) x = number
Camera:MotionSpline_SetSlowDown (x) x = number
Camera:ScriptSplineLookAtPosition (x,x,x) x = number
Camera:ScriptSplineLookAtApproachingModifier (x) x = number
Camera:ScriptSplineModifyCursorSpeed (x) x = number
Camera:ScriptSplineModifyCursorSpeedModifier (x) x = number
Camera:ScriptSplineLookAtNpc (x) x = number
Camera:ScriptSplineAddTargetLookAtOffset (x,x,x) x = number

DebugInfo:
DebugInfo:LoadConfig (x) x = Number Load the config
DebugInfo:SaveConfig (x) x = number of Save the config

GameControl:
GameControl:SetCameraMode (x) You can round off between different Cameramodi (0 = locked Freelook, 1 = Freelook (without terrain collision), 2 = normal view (Avatar), 3 = Fixlook, 4 = Freelook (with terrain Collision) in the Freelook mode you can with the Pfeitasten move freely. the height can be controlled using the zoom function)
GameControl:GetMousePosGrid (x,x) x = number

GameView:
GameView:Mode_ShowDebugOn () Turns the World Debuger one block
GameView:Mode_ShowDebugOff () The World Turns debug block
GameView:Mode_DrawElementOff (x) Schalttet a specific map object. 1 = 2 = Oceanb all objects around the terrain 3 = Sky

GdsMain:
GdsMain:Dump ()
GdsMain:DumpQuestBook ()
GdsMain:WatchNpc (x) x = number
GdsMain:UnwatchNpc (x) x = number
GdsMain:WatchVar (x,x) x = number
GdsMain:UnwatchVar (x,x) x = number
GdsMain:SetVariableInt (x,x,x) x = number
GdsMain:SetQuestState (x,x) x = number

Illumination:
Illumination:Brightness (x) x = 0-4, the brightness of the objects is hereby adjusted

ObjectLibrary:
ObjectLibrary:AddNewEquipment (x) or (x, x)
ObjectLibrary:CreateNewFigure (x,x)
ObjectLibrary:AddObject(x,x)
ObjectLibrary:CreateNewEffect (<name>) Name one effect (no clue)
ObjectLibrary:AddNewMonument (x)
ObjectLibrary:GetObject (<name>)
ObjectLibrary:CreateNewObject (y) y = valid object category
ObjectLibrary:GetBlendingLibrary ()

Ocean:
Ocean:SetFog (1,1) With 1.1 it makes visible the sea (it is not as fog covered) as it switches off and other params are unknown.

Render:
Render:EnableFog (1) The fog of the vision is to prevent the sea away. He is back at 0.
Render:SetFogColor (R,G,B) Here you can change the color of the fog-wide view (RGB MODE)
Render:SetFogDensity (x,x,x,x,x)
Render:Textures (0) With 0 = No 1 = textures textures
Render:EnableFog (2) = 2 models are hidden = 1 models are displayed
Render:NullRender (1) All 3D objects are hidden

Selection:
Selection:GetSize ()
Selection:GetItem (x) and (x, x) and (x, x, x) = x number

Sky:
Sky:SetWind (0) Turns moving the clouds one (1) or off (0)
Sky:SetSunAngle (x) Changed the angle of the sun; Warning: Atmosphere: TimeLock are (1) must be made​​.
Sky:SetBlend (x,x) Changes the sun's rays and the intensity of the light rays of the sun

Terrain:
Terrain:Mode_DetailMapsOff () Allows to set the lowest level of detail Maptextur.
Terrain:Mode_DetailMapsOn () This is for setting the highest level of detail Maptextur.
Terrain:SetMinimumResolution (x) Adjust the terrain detail (note: with a value below 100, you will see through the terrain)
Terrain:SetQuality (x) Adjusts the strength of the terrain


For x must be employing a number. Commands with a 1 in parenthesis can be reset with the value 0 in the brackets.
The command changes the time setHours only visually.

In the console standing up "Registred Objects". In almost each of these commands, you can get where you enter the object and then the command "help ()".
Recordable: Sky: Help ()

_________________
Tempus et vita, tempus et mortis


Top 
 Profile  
Reply with quote  
 Post subject: Re: Cheats
 Post Posted: Mon Nov 28, 2011 6:53 pm 
Offline
Site Admin
User avatar

Joined: Sun Nov 13, 2011 2:57 pm
Posts: 541
This is code to get quest reward anytime you want:

SetRewardFlagTrue{Name='xxx'} xxx - name of quest reward

Note: this code works if:
1. you are at right map (example, quest's reward given by Gabar works at Greyfell only)
2. you didn't get that reward already (you can't get it twice)

Here some names of questrewards:

Greyfell:

NachGraufurtPartVillage
NachGraufurtPartEnde
AngriffDerHoehlenorks
Zauberwerk1Augenglas
Zauberwerk2Feder
Zauberwerk3Kreide
Zauberwerk4Robe
ZahnbrechersZangen
WundtinkturValdis
BlutAdhiraTrank
BlutTombardTot
SickHermit1Zirfar
SickHermit2Locke
Schattenwelt1Castagir
Schattenwelt3Manifest
SchattenweltShadowpulse
EchosBuchstabe1
EchosBuchstabe2
EchosBuchstabe3
EchosGoran
EchosShinTarGuar
AmraUndLea3Sentos
Zwergendienste1Hinrik
Schwarzeibe
Seelenschwerter
KlingzogsBeinlinge
ThurgonBrief
FeineStoffe3Seide
FeineStoffe4Robe
Drachenpanzer1
Drachenpanzer2
TricksterFindFlink
TricksterReturn

Later I'll try to find more names.
So far at very beginning of Greyfell I managed to get:
1. almost 12lvl
2. 2 Gold
3. dragonscale armor set, everwhite silk robe, malachy

_________________
Tempus et vita, tempus et mortis


Top 
 Profile  
Reply with quote  
 Post subject: Re: Cheats
 Post Posted: Tue Nov 29, 2011 8:13 pm 
Offline
Site Admin
User avatar

Joined: Sun Nov 13, 2011 2:57 pm
Posts: 541
rupuzioks wrote:
This is code to get quest reward anytime you want:

SetRewardFlagTrue{Name='xxx'} xxx - name of quest reward

Note: this code works if:
1. you are at right map (example, quest's reward given by Gabar works at Greyfell only)
2. you didn't get that reward already (you can't get it twice)


More names for this code:

Liannon:

DariusDerKarthograph
WegNachEloni1Snarf
WegNachEloni2Portal
KleineFische1
KleineFische2
Steckbrief
Zwergenaxt
GeistInDerMine
EinSeltsamerRing
AusDerTiefe1Schreiber
AusDerTiefe1Buch
AusDerTiefe2Spaeher
AmraUndLea1Liannon1
AmraUndLea1Liannon2
AmraUndLea2Liannon1
AmraUndLea2Liannon2
EchosBuch
BefreiungShiel1Alfalas
Einsiedler1Shan


Eloni:

TrommelnInWaeldern
WundtinkturSwerdis
DieLetztenSchuetzen1
DieLetztenSchuetzen2
DieLetztenSchuetzen3
DieFreihaendler
Traumdieb
StaubDerSterne1
StaubDerSterne2
StaubDerSterne3

_________________
Tempus et vita, tempus et mortis


Top 
 Profile  
Reply with quote  
 Post subject: Re: Cheats
 Post Posted: Tue Dec 06, 2011 8:00 pm 
Offline
Site Admin
User avatar

Joined: Sun Nov 13, 2011 2:57 pm
Posts: 541
Quote:
This is code to get quest reward anytime you want:

SetRewardFlagTrue{Name='xxx'} xxx - name of quest reward

Note: this code works if:
1. you are at right map (example, quest's reward given by Gabar works at Greyfell only)
2. you didn't get that reward already (you can't get it twice)


More names for this code:

Leafshade:

DurchDenSchattenhain
Bannwerk1
Bannwerk2
Kopfjagd1Head1
Kopfjagd2Head2
Kopfjagd3Head3
Kopfjagd4Head4
Kopfjagd5Head5
Kopfjagd6Complete
DieGeiseln

Shiel:

BefreiungShiel1Kommandant
BefreiungShiel2Dryaden
PurpurnesBanner1Kettchen
PurpurnesBanner2

Wildland Pass:

AmWildlandPass1
AmWildlandPass2
KoenigDerSpinnen
AlterMannUndMusik
FeineStoffe1
AmraUndLea2Sentos

Northern windwalls:

Marcia1
SchlachtUmBrunnenfels1
SchlachtUmBrunnenfels2
SchlachtUmBrunnenfels2a
Eisenkarren1
Eisenkarren2
Eisenkarren3
Eisenkarren4
Eisenkarren5
Eisenkarren6
Eisenkarren7

Southern windwalls:

InsGrauschattental1
InsGrauschattental2
InsGrauschattental3
InsGrauschattental4
WeisseSchatten1
WeisseSchatten2
Zwergendienste2Cronvig
JeGroesser1
JeGroesser2
Reisserfell
FeineStoffe2Miria
Erdenklinge2
Erdenklinge3
Erdenklinge4

Stoneblade mountains:

Erdklinge11
Erdklinge12
Giftzwerg
Riesenaerger1
Riesenaerger2

_________________
Tempus et vita, tempus et mortis


Top 
 Profile  
Reply with quote  
 Post subject: Re: Cheats
 Post Posted: Thu Jan 28, 2016 4:12 am 
Offline
User avatar

Joined: Tue Jun 04, 2013 5:38 pm
Posts: 24
ObjectLibrary:CreateNewFigure (x,x)
how does this work?


Top 
 Profile  
Reply with quote  
 Post subject: Re: Cheats
 Post Posted: Sat May 21, 2016 8:50 pm 
Offline
User avatar

Joined: Tue May 13, 2014 3:00 pm
Posts: 15
Location: Poland
Do you know if there's any cheat code to hide the UI?

_________________
Image
YT channel: https://www.youtube.com/user/Sherwan61


Top 
 Profile  
Reply with quote  
 Post subject: Re: Cheats
 Post Posted: Sun May 22, 2016 9:46 am 
Offline
Site Admin
User avatar

Joined: Sun Nov 13, 2011 2:57 pm
Posts: 541
as far as I know there isn't one

_________________
Tempus et vita, tempus et mortis


Top 
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 8 posts ] 

Board index » Spellforce 1 » Console


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
www.000webhost.com