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 Post subject: Hey guys, me again
 Post Posted: Thu Jan 23, 2014 3:24 pm 
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Hey Guys, after my Failed attempt at modding Spellforce 1, I come to you with a request, I was wondering if you can mod the differnet leveles of the Raise dead spell with different units


Last edited by GeneralKong on Sat Jan 25, 2014 2:09 am, edited 2 times in total.

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 Post subject: Re: Hey guys, me again
 Post Posted: Fri Jan 24, 2014 4:50 pm 
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It is possible to do it, but I'm very busy right now, so I don't have time for this

maybe later in future I will do it, if you are patient :)

also it's good to have a list what to change (spell lvl, unit lvl, unit type/race, unit stats, resistance, fight speed, walk speed, etc.)

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 Post subject: Re: Hey guys, me again
 Post Posted: Fri Jan 24, 2014 8:03 pm 
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Dont worry, I will be able to wait :)

a list I can think of:

Raise Dead 6: Skeleton Warrior (with a weak sword and shield, lvl 8)
Raise Dead 7: Skeleton Archer (with a weak longbow, lvl 8)
Raise Dead 8: Spectre (with pain spell, lvl 9)
Raise Dead 9: Skeleton Lieutenant (using the skeleton general Model, lvl10)
Raise Dead 10: Undead Giant (using that model of the Undead Giant from Fastholme, lvl13)
Raise Dead 11: Lich (uses a sword, lvl 16)
Raise Dead 12: Blade Minion (lvl 13)
Raise Dead 13: Blade Icecaster (lvl 13)
Raise Dead 14: Blade Bladeweaver (lvl 15)
Raise Dead 16: Blade Princeps (lvl 17)
Raise Dead 18: Blade Destroyer (lvl 20)
Raise Dead 20: Soulforger (ability to use extinct, lvl 24)

That is all I can Think of right now


Last edited by GeneralKong on Sun Feb 02, 2014 8:30 pm, edited 1 time in total.

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 Post subject: Re: Hey guys, me again
 Post Posted: Sun Feb 02, 2014 8:13 pm 
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Hey guys another question, I am currently trying to change it where the human units are made up of nortander house units like wulfgar hallit etc, and having all dark race be red coloured as standard, but all the changes I make dont show up in game, I place the "texture" file into the Pak file in the game directory


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 Post subject: Re: Hey guys, me again
 Post Posted: Tue Feb 04, 2014 4:40 pm 
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first always make a BACK UP

if you want to see changes you must extract all pak files into spellforce folder directly, and then delete those pak files

if you want only to change color, then texture is enough, otherwise you need replace texture, model and model animation files

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 Post subject: Re: Hey guys, me again
 Post Posted: Tue Feb 04, 2014 11:27 pm 
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Thanks, I have extracted all the files, put them in their appropriate folders (named sf0-36) and put them in the pak folder, but the game wont even run


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 Post subject: Re: Hey guys, me again
 Post Posted: Wed Feb 05, 2014 5:37 pm 
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no, you need extract all pak files one by one in order into spellforce folder directly, without named sf0-36 folders

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 Post subject: Re: Hey guys, me again
 Post Posted: Wed Feb 05, 2014 7:05 pm 
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EDIT: Got it working, thanks rupuz, I will wait anxiously for the Raise dead request :)


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 Post subject: Re: Hey guys, me again
 Post Posted: Sat Feb 08, 2014 11:48 am 
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ok, lvl 20 raise dead summons lvl 28 skeleton, so are you still want lvl 24 soulforger or lvl 28 as original instead

also are you want this modification in original gamedata or in my own already modded

next what stats you want: strenght, stamina, wisdom, etc. also what AC (armor class) you want

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 Post subject: Re: Hey guys, me again
 Post Posted: Sat Feb 08, 2014 4:43 pm 
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1. lvl 24 soulforger

2. original gamedata

3. the stats I leave up to you, kinda like what the soulforger's you fight in SOTP would have


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