All info about spells

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rupuzioks
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Re: All info about spells

Post by rupuzioks » Mon Oct 05, 2015 2:36 pm

names are at text IDs 0012D177 - 03F4B426 offset
spell ui 0003FD20 - 000441F8 offset
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Witchcraft
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Re: All info about spells

Post by Witchcraft » Mon Oct 05, 2015 6:20 pm

Ok.

Another question: is the spell "Raise Dead" you can learn with scroll the same spell as the spell the Darkelf units have at Night?

Btw, where are the digits with the ID of the unit that is summoned with the spell?

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Re: All info about spells

Post by rupuzioks » Mon Oct 05, 2015 8:04 pm

this one I can't find where it is stored
I guess need more testing
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Re: All info about spells

Post by Witchcraft » Mon Oct 05, 2015 8:29 pm

But you have once edited the Raise Dead Spell LV 20, as I found it in this board. I only wanted to know, how you did it, so I can go back and mess my GameData up a little more.

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Re: All info about spells

Post by rupuzioks » Tue Oct 06, 2015 8:53 am

I just changed their equipment, spells/skills and stats
so they look like other units

also it's not like summon spells, where you summon same unit with same spell lvl; it's depending on char lvl
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Re: All info about spells

Post by Witchcraft » Tue Oct 06, 2015 10:28 am

Oh, ok.

Still, while you haven't replied, I played a little bit with the stats. You actually can change the summonable creatures, and even control them. But here comes the twist: you can only attack your own units and buildings with it.

For Raise Dead LV 20, In the offset 0002FF60, I changed the 50 00 to 4F 01. Result: I could summon and control Undead Creators and attack myself with it. I don't know, if they gave EXP, I tried it with a LV 50 one. But I could send them anywhere and the attack symbol of my hero appeared and I could attack it with him.
I also summoned Archfrost with it, but I forgot the value I typed in.

So I think that if I know, how this ID-System works in that kind of spell, I can type in "friendly" units, which are fully controllable and attack enemies aswell.

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Re: All info about spells

Post by rupuzioks » Tue Oct 06, 2015 11:13 am

I guess this value is how strong risen dead are
I tested them on black towers, with original 50 value their HP is 809 and small; with 80 value their HP is 2545 and a lot bigger

value 64 - 1371 HP
value 85 - 2889 HP
value 89 - 3040 HP
value 90 - lvl 30 rocksmith (hostile)
value 95 - Merchant zacynthus (controllable merchant!!! :D )
value 99 - lvl 30 fire devil (hostile)
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rupuzioks
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Re: All info about spells

Post by rupuzioks » Tue Oct 06, 2015 12:06 pm

it's clear now units are in order from my unit list table
until there is no room for more
FF is last value - skeleton demonslayer lvl 46
01 01 is starting with risen dead skeletons again

also each unit has 3 different stats; for example:

90, 91, 92 - lvl 30 rocksmith
93, 94, 95 - merchant zacynthus
and so on
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Re: All info about spells

Post by Witchcraft » Tue Oct 06, 2015 6:11 pm

So this means that I can make NPCs fully controllable, and they won't be hostile, right?

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Re: All info about spells

Post by rupuzioks » Tue Oct 06, 2015 6:25 pm

yes, but there are only 5 or 6 NPCs after risen dead units until there is no room, because after last FF value units repeat again
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