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 Post subject: Re: Modding gamedata
 Post Posted: Fri Oct 30, 2015 9:04 pm 
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it's considered different items, so yeah you can do that in theory, I didn't test though

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 Post subject: Troll Worker Bug
 Post Posted: Wed Nov 04, 2015 12:22 am 
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Something I forgot for a long time is the fact that my LV 16 Troll Worker Rune has a bug.

Problem: this rune summons Dwarf workers I can't send to work.

I won't ask the official board, they usually don't know an answer except "reinstall". So, is there a possibility to modify, what the rune summons, to fix the bug?


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 Post subject: Re: Modding gamedata
 Post Posted: Wed Nov 04, 2015 5:23 pm 
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at item type stats offset:

2B 11 02 05 0E 00 DE 07 00 00 00 00 00 B0 AD 01 00 E0 32 29 00 00

DE 07 are stats for lvl 16 troll worker unit

at unit stats offset:

DE 07 10 00 02 1D 00 0E 00 27 00 1D 00 4F 00 4A 00 22 00 00 00 34 00 34 00 2F 00 25 00 64 00 64 00 64 00 5A 00 00 00 B8 0B 00 00 00 01 00 01

02 is race ID (you need to change it to 04)

02 is Player Race Dwarf
04 is Player Race Troll

just uploaded race ID list:

viewtopic.php?f=29&t=249&p=1193#p1193

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 Post subject: Re: Modding gamedata
 Post Posted: Fri Nov 13, 2015 12:43 pm 
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I just want to warn, when editing worker units. When you look for their IDs in the item stats offset, the race ID for Dwarves are 03, but when you look for it in the unit stats offset, the race ID is 02


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 Post subject: Re: Modding gamedata
 Post Posted: Fri Nov 13, 2015 4:38 pm 
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actual race ID for dwarves is 02, in item type stats offset dwarves rune/plan is slot number 03 in order, not race ID

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 Post subject: Re: Modding gamedata
 Post Posted: Fri Nov 13, 2015 10:47 pm 
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Oh, ok, now I got it


Last edited by Witchcraft on Fri Sep 29, 2017 8:18 pm, edited 1 time in total.

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 Post subject: Re: Modding gamedata
 Post Posted: Fri Sep 29, 2017 8:17 pm 
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Where is the ID place for the Risen Dead skeletons in the Hex Editor datas?

DE 02 1E 00 07 02 06 00 00 00 00 00 00 00 00 00 28 00 E8 03 00 00 D0 07 00 00 01 00 0F 00 03 05 32 00 00 00 10 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 00

this is the line of the Risen Dead LV 6 Spell at 0000CA4C

But the values are way too low for creature IDs or aren't correct, because the creature IDs for Risen Dead Skeletons start at 1252 -> E4 04 or 2360 -> 38 09


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 Post subject: Re: Modding gamedata
 Post Posted: Sat Sep 30, 2017 9:35 am 
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for this spell the link between a spell and a unit is in exe file, you can only edit actual units to look different and have different stats

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 Post subject: Re: Modding gamedata
 Post Posted: Sat Sep 30, 2017 4:09 pm 
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Can you give me some instructions how to do so?

In addition, I forgot how to change spell effects. One time ago I have replaced the cure disease and cure poison spells to summon bear and wolf, but I have no idea how to do it anymore... Maybe you can give me some hints? I'm checking the game data offset thread several times, but got no idea what digits to change anymore.


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 Post subject: Re: Modding gamedata
 Post Posted: Sun Oct 01, 2017 8:54 am 
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look at these offsets in order:
viewtopic.php?f=29&t=277 - to learn unit stats ID
viewtopic.php?f=29&t=256 - here you can change stats of the unit
viewtopic.php?f=29&t=280 - unit equipment
viewtopic.php?f=29&t=281 - unit spells/skills

I have caught a cold, so my head is a bit in pain, I'll write in more details later, if you still need an advice

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