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 Post subject: Re: Modding gamedata
 Post Posted: Mon Oct 26, 2015 4:46 pm 
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here just uploaded:

viewtopic.php?f=29&t=249

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 Post subject: Re: Modding gamedata
 Post Posted: Thu Oct 29, 2015 10:57 pm 
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How can I generate negative values in Hex?

I want to give an item - 20 strength. What do I have to type in the digit?


Last edited by Witchcraft on Thu Oct 29, 2015 11:08 pm, edited 2 times in total.

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 Post subject: Re: Modding gamedata
 Post Posted: Thu Oct 29, 2015 10:59 pm 
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look for the signed hex values at google

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 Post subject: Re: Modding gamedata
 Post Posted: Thu Oct 29, 2015 11:02 pm 
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-20 should be FFEC -> inverted EC FF

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 Post subject: Re: Modding gamedata
 Post Posted: Thu Oct 29, 2015 11:09 pm 
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Thanks, my Win 7 calculator went crazy by converting it from decimal number.


Last edited by Witchcraft on Thu Oct 29, 2015 11:22 pm, edited 1 time in total.

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 Post subject: Re: Modding gamedata
 Post Posted: Thu Oct 29, 2015 11:12 pm 
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check again my post, corrected

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 Post subject: Re: Modding gamedata
 Post Posted: Thu Oct 29, 2015 11:27 pm 
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Thanks.

Next thing: There are lots of unused units, because they're buggy. I talk about the "UNIT TOWER" or "DON'T PLACE" units.

My idea is to give these poor things some items and armor/skins and resocialize them in the world of SpellForce.

For that I want to collect ideas again, especially what kind of units are necessary and how to involve them in the social life of Eo. Either as summonable unit, or as unit army, or as new enemies usable for custom made maps.

#giveunusedunitsachance <3

And let me add something else: I'm really annoyed of the slow worker produce time. Where are the ID's listed for worker units of Human, Elves, Dwarves, Orcs, Trolls and Darkelves LV 1 - 35, so I can reduce the production time from 3.0 to 0.5? I'd like to search for the IDs on my own, but I don't really know, how to do so.


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 Post subject: Re: Modding gamedata
 Post Posted: Fri Oct 30, 2015 4:42 pm 
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these units are linked to actual towers, so if you change them, towers can become useless

if you want to change tower spell, then these units need to be changed to have different spell

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 Post subject: Re: Modding gamedata
 Post Posted: Fri Oct 30, 2015 4:49 pm 
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at item type offset lvl 1 human worker rune:

0D 03 02 01 0A 00 89 00 00 00 00 00 00 3C 00 00 00 7D 00 00 00 00

at unit stats offset:

89 00 01 00 01 19 00 19 00 19 00 19 00 19 00 19 00 19 00 00 00 14 00 14 00 1E 00 1E 00 64 00 64 00 64 00 64 00 00 00 B8 0B 00 00 00 01 00 01

B8 0B - 3000 ms (change this value)

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 Post subject: Re: Modding gamedata
 Post Posted: Fri Oct 30, 2015 8:43 pm 
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Ok, thank you.

Can you tell me, what's the difference between Rune Workers added and Rune Workers in inventory?

Does it mean that I can make there a difference between having the rune in the inventory, but when I insert it in the table, the stats will change?


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