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 Post subject: Re: Modding gamedata
 Post Posted: Fri Oct 30, 2015 9:04 pm 
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it's considered different items, so yeah you can do that in theory, I didn't test though

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 Post subject: Troll Worker Bug
 Post Posted: Wed Nov 04, 2015 12:22 am 
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Joined: Sun Aug 02, 2015 3:13 pm
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Something I forgot for a long time is the fact that my LV 16 Troll Worker Rune has a bug.

Problem: this rune summons Dwarf workers I can't send to work.

I won't ask the official board, they usually don't know an answer except "reinstall". So, is there a possibility to modify, what the rune summons, to fix the bug?


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 Post subject: Re: Modding gamedata
 Post Posted: Wed Nov 04, 2015 5:23 pm 
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at item type stats offset:

2B 11 02 05 0E 00 DE 07 00 00 00 00 00 B0 AD 01 00 E0 32 29 00 00

DE 07 are stats for lvl 16 troll worker unit

at unit stats offset:

DE 07 10 00 02 1D 00 0E 00 27 00 1D 00 4F 00 4A 00 22 00 00 00 34 00 34 00 2F 00 25 00 64 00 64 00 64 00 5A 00 00 00 B8 0B 00 00 00 01 00 01

02 is race ID (you need to change it to 04)

02 is Player Race Dwarf
04 is Player Race Troll

just uploaded race ID list:

viewtopic.php?f=29&t=249&p=1193#p1193

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 Post subject: Re: Modding gamedata
 Post Posted: Fri Nov 13, 2015 12:43 pm 
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I just want to warn, when editing worker units. When you look for their IDs in the item stats offset, the race ID for Dwarves are 03, but when you look for it in the unit stats offset, the race ID is 02


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 Post subject: Re: Modding gamedata
 Post Posted: Fri Nov 13, 2015 4:38 pm 
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actual race ID for dwarves is 02, in item type stats offset dwarves rune/plan is slot number 03 in order, not race ID

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 Post subject: Re: Modding gamedata
 Post Posted: Fri Nov 13, 2015 10:47 pm 
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Oh, ok, now I got it


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