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 Post subject: Spellforce models
 Post Posted: Sat Oct 31, 2015 4:17 pm 
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Hi!
Who can decompile 3d models armor,weapon, texture etc.

EDIT: Nobody can uploud this ?


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 Post subject: Re: Spellforce models
 Post Posted: Wed Jan 18, 2017 6:41 pm 
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Joined: Fri Sep 05, 2014 2:59 pm
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Any progress?


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 Post subject: Re: Spellforce models
 Post Posted: Sat Feb 18, 2017 7:54 pm 
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I can. Partially.

Soon I'll be able to read all models and animations, for now it's possible for me to recover simple models.


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 Post subject: Re: Spellforce models
 Post Posted: Wed May 31, 2017 12:37 am 
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Hmm I'm back, leszekd25 any progress​ ?


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 Post subject: Re: Spellforce models
 Post Posted: Mon Aug 28, 2017 3:57 pm 
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Joined: Tue May 13, 2014 3:00 pm
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Location: Poland
Any progress so far?

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 Post subject: Re: Spellforce models
 Post Posted: Sat Sep 02, 2017 12:43 pm 
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hello, finally I can convert models, just need to find a way to add existing textures to them, because I can only convert msb files alone.

I used AquaNox dev tools for this, other game on the same Krass engine. The tool is called msbtox, so you can only convert to *.x file format, but after that there are plenty of converters and editors to convert to *.dae, *.obj, *3ds, etc.

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 Post subject: Re: Spellforce models
 Post Posted: Sun Sep 03, 2017 9:32 am 
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here is some samples to experiment with the textures:

Attachment:
models.7z [28.99 KiB]
Downloaded 10 times

Attachment:
soulforger.7z [21.88 KiB]
Downloaded 14 times

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 Post subject: Re: Spellforce models
 Post Posted: Thu Sep 14, 2017 11:24 pm 
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rupuzioks wrote:
hello, finally I can convert models, just need to find a way to add existing textures to them, because I can only convert msb files alone.

I used AquaNox dev tools for this, other game on the same Krass engine. The tool is called msbtox, so you can only convert to *.x file format, but after that there are plenty of converters and editors to convert to *.dae, *.obj, *3ds, etc.


rupuzioks , hello, please define what do you mean by "need to find a way to add" .
As of my understanding none of the SF *msb files contain textures , but I know there
are links to the texture files right inside of the *msb itself . You can open it with WinHex
and see for yourself , usually near the end of file. I've successfully tried to change
that link , for example , you can just rename "figure_hero_female_head_mediumhair_black"
to whatever tex. name you want it to use , just keep the lengh.


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 Post subject: Re: Spellforce models
 Post Posted: Fri Sep 15, 2017 3:37 pm 
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I mean, converted files don't have that link anymore, just plain model

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 Post subject: Re: Spellforce models
 Post Posted: Sat Sep 16, 2017 12:39 am 
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rupuzioks wrote:
I mean, converted files don't have that link anymore, just plain model

What about that "other game" on the Krass engine ? Do the original game files have links ?


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