Spellforce models

Veramith
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Joined: Wed Sep 30, 2015 6:42 pm

Spellforce models

Post by Veramith » Sat Oct 31, 2015 4:17 pm

Hi!
Who can decompile 3d models armor,weapon, texture etc.

EDIT: Nobody can uploud this ?

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Kamina
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Re: Spellforce models

Post by Kamina » Wed Jan 18, 2017 6:41 pm

Any progress?

leszekd25
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Joined: Wed Feb 15, 2017 9:54 pm

Re: Spellforce models

Post by leszekd25 » Sat Feb 18, 2017 7:54 pm

I can. Partially.

Soon I'll be able to read all models and animations, for now it's possible for me to recover simple models.

Veramith
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Re: Spellforce models

Post by Veramith » Wed May 31, 2017 12:37 am

Hmm I'm back, leszekd25 any progress​ ?

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Sherwan
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Re: Spellforce models

Post by Sherwan » Mon Aug 28, 2017 3:57 pm

Any progress so far?

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rupuzioks
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Re: Spellforce models

Post by rupuzioks » Sat Sep 02, 2017 12:43 pm

hello, finally I can convert models, just need to find a way to add existing textures to them, because I can only convert msb files alone.

I used AquaNox dev tools for this, other game on the same Krass engine. The tool is called msbtox, so you can only convert to *.x file format, but after that there are plenty of converters and editors to convert to *.dae, *.obj, *3ds, etc.
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rupuzioks
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Re: Spellforce models

Post by rupuzioks » Sun Sep 03, 2017 9:32 am

here is some samples to experiment with the textures:
models.7z
(28.99 KiB) Downloaded 91 times
soulforger.7z
(21.88 KiB) Downloaded 76 times
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Dieter
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Re: Spellforce models

Post by Dieter » Thu Sep 14, 2017 11:24 pm

rupuzioks wrote:hello, finally I can convert models, just need to find a way to add existing textures to them, because I can only convert msb files alone.

I used AquaNox dev tools for this, other game on the same Krass engine. The tool is called msbtox, so you can only convert to *.x file format, but after that there are plenty of converters and editors to convert to *.dae, *.obj, *3ds, etc.
rupuzioks , hello, please define what do you mean by "need to find a way to add" .
As of my understanding none of the SF *msb files contain textures , but I know there
are links to the texture files right inside of the *msb itself . You can open it with WinHex
and see for yourself , usually near the end of file. I've successfully tried to change
that link , for example , you can just rename "figure_hero_female_head_mediumhair_black"
to whatever tex. name you want it to use , just keep the lengh.

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rupuzioks
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Re: Spellforce models

Post by rupuzioks » Fri Sep 15, 2017 3:37 pm

I mean, converted files don't have that link anymore, just plain model
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Dieter
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Re: Spellforce models

Post by Dieter » Sat Sep 16, 2017 12:39 am

rupuzioks wrote:I mean, converted files don't have that link anymore, just plain model
What about that "other game" on the Krass engine ? Do the original game files have links ?

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