Corpse loot in Coop

Locked
PongLenis
Posts: 25
Joined: Sun Aug 09, 2015 10:18 am

Corpse loot in Coop

Post by PongLenis » Fri Jan 20, 2017 9:34 pm

Any idea on how to make corpses drop loot in coop or freegame mode ?

User avatar
rupuzioks
Site Admin
Posts: 555
Joined: Sun Nov 13, 2011 2:57 pm

Re: Corpse loot in Coop

Post by rupuzioks » Sat Jan 21, 2017 11:17 am

need to check all the scripts to even understand how it is made in campaign
so, good luck with that :)
Tempus et vita, tempus et mortis

User avatar
Kamina
Posts: 24
Joined: Fri Sep 05, 2014 2:59 pm

Re: Corpse loot in Coop

Post by Kamina » Mon Jan 23, 2017 6:12 pm

I found some scripts in the .pak22/.pak25/.pak32/.pak35 (coop and freelangame templates)
called "ui_btn_inv_loot_disabled" and some other disabled files which are not in the .pak6 (campaign templates)
maybe someone can edit this and reactivate it?

User avatar
mordo
Site Admin
Posts: 257
Joined: Sun Nov 13, 2011 3:15 pm

Re: Corpse loot in Coop

Post by mordo » Tue Jan 24, 2017 1:42 am

given the all_need_loot map, what would be the point in making them drop loot ?
Der Hölle Rache kocht in meinem Herzen

User avatar
rupuzioks
Site Admin
Posts: 555
Joined: Sun Nov 13, 2011 2:57 pm

Re: Corpse loot in Coop

Post by rupuzioks » Tue Jan 24, 2017 11:14 am

"ui_btn_inv_loot_disabled" is clearly for UI button in game, so it is not related
Tempus et vita, tempus et mortis

User avatar
Kamina
Posts: 24
Joined: Fri Sep 05, 2014 2:59 pm

Re: Corpse loot in Coop

Post by Kamina » Tue Jan 24, 2017 1:49 pm

yeah but you have to activate it or you wont have a interface to loot the corpse.
right now I am looking for the lines where you can set loot to coop games.
It must be somewhere related to the JobData Events. The Timer for "CorpseRotWithLoot"
is set to 1 hour so there must be a line in the script saying that J137 is deactivated or something like that.

-sry for that grammar-

PongLenis
Posts: 25
Joined: Sun Aug 09, 2015 10:18 am

Re: Corpse loot in Coop

Post by PongLenis » Thu Jan 26, 2017 2:42 pm

mordo wrote:given the all_need_loot map, what would be the point in making them drop loot ?
My plan is to have certain boss-characters drop their respective item, like in the campaign (e.g fulgrot drops his 2 daggers).

Also, for me it's not fun to just walk over the all_need_loot map and collect stuff, feels like cheating :D

Kamina, nice work, I m curios if it is possible.

PongLenis
Posts: 25
Joined: Sun Aug 09, 2015 10:18 am

Re: Corpse loot in Coop

Post by PongLenis » Tue Jun 06, 2017 2:10 pm

Kamina, any news on that topic ?

Locked