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 Post subject: Corpse loot in Coop
 Post Posted: Fri Jan 20, 2017 9:34 pm 
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Any idea on how to make corpses drop loot in coop or freegame mode ?


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 Post subject: Re: Corpse loot in Coop
 Post Posted: Sat Jan 21, 2017 11:17 am 
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need to check all the scripts to even understand how it is made in campaign
so, good luck with that :)

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 Post subject: Re: Corpse loot in Coop
 Post Posted: Mon Jan 23, 2017 6:12 pm 
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I found some scripts in the .pak22/.pak25/.pak32/.pak35 (coop and freelangame templates)
called "ui_btn_inv_loot_disabled" and some other disabled files which are not in the .pak6 (campaign templates)
maybe someone can edit this and reactivate it?


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 Post subject: Re: Corpse loot in Coop
 Post Posted: Tue Jan 24, 2017 1:42 am 
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given the all_need_loot map, what would be the point in making them drop loot ?

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 Post subject: Re: Corpse loot in Coop
 Post Posted: Tue Jan 24, 2017 11:14 am 
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"ui_btn_inv_loot_disabled" is clearly for UI button in game, so it is not related

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 Post subject: Re: Corpse loot in Coop
 Post Posted: Tue Jan 24, 2017 1:49 pm 
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yeah but you have to activate it or you wont have a interface to loot the corpse.
right now I am looking for the lines where you can set loot to coop games.
It must be somewhere related to the JobData Events. The Timer for "CorpseRotWithLoot"
is set to 1 hour so there must be a line in the script saying that J137 is deactivated or something like that.

-sry for that grammar-


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 Post subject: Re: Corpse loot in Coop
 Post Posted: Thu Jan 26, 2017 2:42 pm 
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mordo wrote:
given the all_need_loot map, what would be the point in making them drop loot ?


My plan is to have certain boss-characters drop their respective item, like in the campaign (e.g fulgrot drops his 2 daggers).

Also, for me it's not fun to just walk over the all_need_loot map and collect stuff, feels like cheating :D

Kamina, nice work, I m curios if it is possible.


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 Post subject: Re: Corpse loot in Coop
 Post Posted: Tue Jun 06, 2017 2:10 pm 
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Kamina, any news on that topic ?


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