Lua decompiler

Posts: 1
Joined: Fri Oct 09, 2015 12:42 pm

Lua decompiler

Post by DarkRazorBeast » Wed Oct 11, 2017 6:07 pm

Hey guys, I've been working on a Lua decompiler for SF1 for a while and I finally got it to a state where it can successfully decompile most map scripts (files in p# folders).
If you are interested, you can visit the github repository here:
Or download the most recent release here:

To decompile a file, or an entire folder, just drag and drop on the executable.
Currently it fails to decompile most other scripts.
This is, of course, a work in progress.

User avatar
Posts: 6
Joined: Fri Nov 17, 2017 4:14 pm
Location: Poland

Re: Lua decompiler

Post by Halicor » Sun Nov 19, 2017 2:32 pm

Any progress with update ?