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 Post subject: hello
 Post Posted: Tue Sep 18, 2012 4:38 pm 
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i have a question
it is possible to make TooD campaign harder? i mean more spawns, more inconing enemies and more
of course from beggining i mean even greyfell map moddifed (or example 10 goblins attack evry 2 minutes, and cave orsc) you know, to get better experience
also it is possible to add BoW items to TooD and also add to merchant all magical essence (spell) to merchants?


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 Post subject: Re: hello
 Post Posted: Wed Sep 19, 2012 6:18 am 
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Hello, yes it would be possible to add another spawn,
i did add a bunch of spiders to get another lv tho,
and eventually there will be an awful lot of experience from Ferryman's in various maps.
The first major exp. increase will come in Wildland pass where you encounter a Stonefist,
roughly 1 lv.
BoW items are already in Greyfell map in all the merchants inventory,
and then a chest right before merchants with a chest from BoW burning rock that contain another
staff/fist of arch elements.
But there is no merchant that has essence for sale,
and although Rupuz could find a merchant and edit it's inventory,
he probably don't think the essence spells are good enough to warrant the job, i think.

Is there any particular BoW item you have in mind beside essence spells ?

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 Post subject: Re: hello
 Post Posted: Wed Sep 19, 2012 10:35 am 
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maybe fire resistance spell?banish fire or somthing like that called


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 Post subject: Re: hello
 Post Posted: Wed Sep 19, 2012 10:40 am 
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Also my propostision for new spawn
Greyfell:new spawn of cave orcs and spiders (lev 1-4)
Goblins cave orcs attack every 3 minutes numbers of 30 (like number of accualy max army)
Liannon: More monsters level around 4
Eloni: Not add ogr camp that will atack and orcs (around 40 monsters every 4 minutes)
Leafshade: more caps, more monsters defences and more spawn camps and their army size (around 50 every 3-4minutes)

Also there should be merchant with BoW runes (gitzo, blade, kyra and more) + all possibleworker runes for all levels
l;ater i will post more suggestions


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 Post subject: Re: hello
 Post Posted: Wed Sep 19, 2012 11:18 am 
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The firebane is actually in TOoD already, it is for sale by the Special Mind Mage in Nightwhisper dale city.
And another thing: those new buildings has a purpose:
the new buildings in both Greyfell & Mirraw thur & Echo swamps is meant to
keep the messenger, Lena, and Grim busy beating on the building while you
run off and kill most of the bugs on the map, so they can't steal your exp. 8-)

ed: I just remember i didnt put the special spell merchants in TOoD/BoW,
they are in SotP at the beginning of campaigns

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 Post subject: Re: hello
 Post Posted: Wed Sep 19, 2012 4:31 pm 
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if you want in campaign to add more spawns, then you need to modify scripts, because of that you need to extract all pak files into spellforce folder and then delete all pak files

NOTE: if you do that, make sure you backed up all those files

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 Post subject: Re: hello
 Post Posted: Fri Sep 21, 2012 4:09 pm 
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In the Shiel, your dryads will slain a Firemaster that drop an orb with 15+ fire resist, (and 25 AC & 100 mana)
so together with Udwins ring you'll have the equal of firebane spell in fire resist

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 Post subject: Re: hello
 Post Posted: Sat Sep 22, 2012 3:16 pm 
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nothing spawn at your custom sapwns points, idk why


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 Post subject: Re: hello
 Post Posted: Sat Sep 22, 2012 4:27 pm 
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It was necessary to place the spawnpoint there so i could edit the map,
now is easy for anyone to edit and add/delete whatever as they see fit.
viewtopic.php?f=12&t=46

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 Post subject: Re: hello
 Post Posted: Thu Aug 08, 2013 11:22 pm 
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tomorrow i willpost my script that make game incredible difficult


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