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GeneralKong
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Posted: Tue Jun 04, 2013 8:13 pm |
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Joined: Tue Jun 04, 2013 5:38 pm Posts: 24
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So guys, I was wondering about a couple of things and was wondering if these could be done:
1. replace the small skeleton that you get from the "Skeleton" Summon spell with the axe wielding normal sized one with the shield in the greyfell free game graveyard, and make it directly contollable
2. edit the summon blade spell to also be directly controlled
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rupuzioks
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Posted: Tue Jun 04, 2013 8:57 pm |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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I don't know yet if that's possible, but my guess is: it's impossible at least for me
_________________ Tempus et vita, tempus et mortis
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rupuzioks
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Posted: Tue Jun 04, 2013 8:58 pm |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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though to change summoned unit is very possible, I once created summon undead Rohen
_________________ Tempus et vita, tempus et mortis
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GeneralKong
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Posted: Tue Jun 04, 2013 9:26 pm |
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Joined: Tue Jun 04, 2013 5:38 pm Posts: 24
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hmmmm i see, then maybe changing the raise dead spell instead would be better, since those can be controlled
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rupuzioks
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Posted: Wed Jun 05, 2013 7:27 pm |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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yes, that spell would be perfect for summoning controllable custom units
_________________ Tempus et vita, tempus et mortis
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GeneralKong
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Posted: Wed Jun 05, 2013 8:54 pm |
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Joined: Tue Jun 04, 2013 5:38 pm Posts: 24
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in that case, how do you change what spells summon? I have some experiance with modding other games (including spellforce 2) so I can definantly learn how to do so for spellforce 1
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rupuzioks
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Posted: Wed Jun 05, 2013 8:58 pm |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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1. search for spell ID 2. search for effect ID 3. at effect ID identify that raise dead unit ID 4. change it to any other unit ID
_________________ Tempus et vita, tempus et mortis
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GeneralKong
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Posted: Wed Jun 05, 2013 9:24 pm |
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Joined: Tue Jun 04, 2013 5:38 pm Posts: 24
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alright:
1. Where do I search for for the spell ID LUA? 4. where do I find the Unit ID's?
also, if it isnt a bother, can you give an example of what to line/section to edit in the Spell ID LUA?
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rupuzioks
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Posted: Thu Jun 06, 2013 5:23 pm |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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I just checked, there isin't any unit ID at effect ID, so I guess you need to change that unit directly 1252 Risen dead 1253 Risen dead 1254 Risen dead 1255 Risen dead 1256 Risen dead 1257 Risen dead 1258 Risen dead 1259 Risen dead 1260 Risen dead 1261 Risen dead 1262 Risen dead 1263 Risen dead 1264 Risen dead 1265 Risen dead 1266 Risen dead 1267 Risen dead 1268 Risen dead 1269 Risen dead 1270 Risen dead 1271 Risen dead 1272 Risen dead 1273 Risen dead 1274 Risen dead 1275 Risen dead 1276 Risen dead 1277 Risen dead 1278 Risen dead 1279 Risen dead 1280 Risen dead 1281 Risen dead
_________________ Tempus et vita, tempus et mortis
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GeneralKong
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Posted: Thu Jun 06, 2013 9:19 pm |
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Joined: Tue Jun 04, 2013 5:38 pm Posts: 24
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is the Unit ID LUA in a packed file? which one?
also another question: since there are many levels of raise dead, do they all have to summon the same thing?
Like for instance: Raise Dead 6 will summon Skeleton Spearmen, 7 will summon Skeleton Bowman, 8 will summon Blade Minion etc
and finally, how do I replace units to look like other units, like changing human armsmen and marksman to look like wulfgar soldiers etc
sorry if I am getting annoying with the questions
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