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 Post subject: Re: Mods discussions
 Post Posted: Thu Sep 06, 2012 9:56 am 
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I'm so pleased with stone rain 12, cloak of Nor, and flames of Hirins forge,
for my EarthDeath build.
But would want to add clay of feet from lv 10, or even 8, it's just that i dont know how to.
Clay of feet should rime with pestilence with regards to at what lv it will work,
so that mean a lv 11 spell will work vs max a lv 21 monster.

I've struggled to following, but dont know what value i should change to make a lower lv spell,
and actually dont really know how to make a lv 10 spell even if i knew value.
Quote:
6764 clay of feet 13 invert search 6C 1A
6776 clay of feet 19 invert search 78 1A
6778 clay of feet 20 invert search 7A 1A - 7A 1A 01 AD 0C
search AD 0C

clay 20
AD 0C D2 00 05 03 14 00 00 00 00 00 00 00 00 00 1B 00 E8 03 00 00 D0 07 00 00 01 00 0F 00
01 05 D0 07 00 00 32 00 00 00 0C 00 00 00 0A 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00


clay 19
AC 0C D2 00 05 03 13 00 00 00 00 00 00 00 00 00 1B 00 E8 03 00 00 D0 07 00 00 01 00 0F 00
01 05 D0 07 00 00 2F 00 00 00 0B 00 00 00 09 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00

(lv 45 is 2D hex, as in clay lv 20 works vs lv 45 monsters)
2F =47, 32 =50

clay 13
A6 0C CF 00 05 02 14 00 00 00 00 00 00 00 00 00 46 00 E8 03 00 00 70 17 00 00 00 00 0F 00
01 05 EC 2C 00 00 0C 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00

death 20 comparison
E0 07 03 00 07 01 14 00 00 00 00 00 00 00 00 00 62 00 D0 07 00 00 70 17 00 00 01 00 0F 00
01 01 88 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00

The underline is the spell power in death spell, but it dont make sense in Clay since both clay 20 & 19 has same value ??
I want to continue build on the latest gamedata in this thread
viewtopic.php?f=14&t=155&start=10

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 Post subject: Re: Mods discussions
 Post Posted: Thu Sep 06, 2012 4:49 pm 
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you can see, clay spell value is D2
so you need to search for D2 00 05 03 0C for lvl12 clay, because i think there are already all levels 1-12
then you just need to copy that over other spell which is already in game, let's say maybe change bullet spell into this

if there isin't such spell, then examine all levels of clay spell and then only change values which are over 01 05 value to maintain pattern

and I can see A6 0C CF isin't clay spell, it's freeze area spell lvl20

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 Post subject: Re: Mods discussions
 Post Posted: Sat Sep 08, 2012 4:20 am 
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I failed miserably :oops:
When i was supposed to change the values in detect metal, i couldnt figure out
how much to replace, i did change some stuff anyway but it was still detect metal spell.
I have NO clue so it would be great if you could make clay 8-12.
Please include it in the mod with standard cast time death 4-20
viewtopic.php?f=14&t=155&start=10

ed: Well, i have been going through BoW with only Earth & Death, now lv 15,
since there isnt enough spare for necro,
and not only did i have to somewhat cripple it in the long run by adding LC2 (necro 20 bye bye)
but earth cant keep up with necro lv 1-30,
i think it is a lost cause to make earth good in TOoD/BoW, so nevermind,
except possibly clay lv 12, that i can add at lv 30, already having necro/death 12

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 Post subject: Re: Mods discussions
 Post Posted: Sun Sep 09, 2012 8:41 am 
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I'll try to find some time to do it :)

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 Post subject: Re: Mods discussions
 Post Posted: Mon Sep 10, 2012 10:45 pm 
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HA !
Clay 12 works like a charm, pic also right,
lets just say Kithar fighters can't bully anyone any more :twisted:
Spellpower equal that of clay 13, that is i can clay lv 25 but not 26,
a non issue with lv 12 clay, but would cause imbalance on a lv 10 clay.
Was gonna ask you to show how you did,
but i think i give up on mastering this sort of stuff.
I wonder if those with only TOoD campaign can use these gamedata
to see the light of Clay ? :)

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 Post subject: Re: Mods discussions
 Post Posted: Tue Sep 11, 2012 5:37 pm 
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mordo wrote:
HA !
Clay 12 works like a charm, pic also right,
lets just say Kithar fighters can't bully anyone any more :twisted:
Spellpower equal that of clay 13, that is i can clay lv 25 but not 26,
a non issue with lv 12 clay, but would cause imbalance on a lv 10 clay.
Was gonna ask you to show how you did,
but i think i give up on mastering this sort of stuff.
I wonder if those with only TOoD campaign can use these gamedata
to see the light of Clay ? :)


I fixed it, now it's working up to lvl21, you can re-download

I think it's impossible for those with only TOoD campaign to use this gamedata, because spells also are in scripts, textures, etc., not only in gamedata

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 Post subject: Re: Mods discussions
 Post Posted: Tue Sep 11, 2012 5:39 pm 
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I can't promise, but next thing I'll do with modding is to change races you can command
for example: humans change to sha lizards, elves to blades, etc.

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 Post subject: Re: Mods discussions
 Post Posted: Wed Sep 12, 2012 12:34 am 
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Hello.
The correct values should be
clay 10 vs lv 18 but not 19
clay 11 vs lv 21 but not 22
clay 12 vs lv 24 but not 25

same as pestilence & aura hypnotize,
so perhaps those spells has an identical value in it.
just tested with pestilence, aura hypno will yield same result

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 Post subject: Re: Mods discussions
 Post Posted: Wed Sep 12, 2012 6:23 pm 
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ok, maybe at weekend I'll do it

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 Post subject: Re: Experimentations
 Post Posted: Mon Feb 04, 2013 3:22 am 
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I was going to make Hirin 1 handed, but am i even looking at the right place ?
67 11 01 15 06 67 11 02 4F 05 67 11 03 5E 01
Even cooler if it was a set item together with the shield for, for example twice mana & life regeneration,
like aonirs set and the set from BoW, or perhaps the 50% increase in stats

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