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 Post subject: Re: Mods discussions
 Post Posted: Sat Jun 23, 2012 2:46 am 
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lol.
Some good news: Rupuz is working on implementing Cloak of Nor & Deathtower Extinct spells
with requirements Death Necro Curse 20.
I'm dying to try this one out :D

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 Post subject: Re: Mods discussions
 Post Posted: Mon Jun 25, 2012 8:51 pm 
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finally I found where is AC of units :D
I checked on blade nightmare, he has 650 AC, but that lvl47 tree surprisingly has 470 AC, old mummy - 410 AC, so my guess is that thorn shield isin't very accurate

also I found how to change appearance of unit, so I can make blade nightmare look like mummy :)

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 Post subject: Re: Mods discussions
 Post Posted: Sun Sep 16, 2012 8:51 pm 
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2012-09-17
So sweet 8-)
Rupuz made Feet of Clay lv 10 to 12, so this is the latest gamedata,
that has all changes including standard cast time for death,
now Earth will ROCK in TOoD/BoW, too, at least from skill 10/avatar lv 22. :twisted:

Would be kinda neat to rename conservation into Rock ArmorTM, improve the effect,
and perhaps introduce the Earth Paladin :)
It would become a TANK in a true sense, one that doesn't necessarily deal so much dmg,
but is near indestructible to physical dmg, i'm thinking double the power for each lv.

Rock ArmorTM Stolen concept from DA:O :oops:

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 Post subject: Re: Mods discussions
 Post Posted: Mon Sep 24, 2012 12:49 am 
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That IS awesome :D
but i couldnt use your gamedata as it isn't english,
and i couldnt understand the links, it is alien to me

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 Post subject: Re: Mods discussions
 Post Posted: Mon Sep 24, 2012 2:22 pm 
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Tnx )

the point is : that i'm not using gamedata , i've made it thru scripts


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 Post subject: Re: Mods discussions
 Post Posted: Mon Sep 24, 2012 4:43 pm 
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yeah, if you can't do it in gamedata, then most likely you can do it through scripts
by the way, cool idea :)

PS: I added BBcode for resizing picture, so it won't be over screen

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