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 Post Posted: Fri Mar 28, 2014 2:41 am 
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First question:
How to edit/create sets? :)
Anyone knows?

I know It is possible, as rupuz made mod with this change.

Second:
How to change in-game appearance of items, so fe. Demon Armor will look like Blood Armor?

Third:
How to change chance to loot item, I mean if I make Lemurian Eye(1lv ring) 50 lv, I want it to appear in chests with other 50lv items. Is it possible to change?


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 Post Posted: Fri Mar 28, 2014 4:35 pm 
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1. next to item stats at the end there is value of set; at the end of gamedata file there is all values for sets, so you just need to add one of those values to item

2. for that you need to make changes in items.lua file

3. you need first remove/replace that item from all chests, corpses, merchants;
then add it to high end chests, corpses or maybe in one merchant too

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 Post Posted: Fri Mar 28, 2014 5:21 pm 
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1. Big Thanks! Did you also figured out the way to create new ones, or editing existing properties?

2. Mmmkay, I'll try :/

3. But for random drops? Everytime you enter the new map, the items in chests are randomized, in case of corpses, everytime you kill one... Isn't there any list of items that may be selected from?


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 Post Posted: Fri Mar 28, 2014 11:56 pm 
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"3. But for random drops? Everytime you enter the new map, the items in chests are randomized, in case of corpses, everytime you kill one... Isn't there any list of items that may be selected from?"

I think there is something determining randomness,
for instance the chests in burning rock always have the same stuff in it,
no matter what map you put those chests in,
and the corpse of the lieutenant always has the ring that vapor-ate the skeletons at the start of SotP, for example.
Beats me what part that determine randomness tho

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 Post Posted: Sat Mar 29, 2014 9:07 am 
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1. it's impossible to create ones, because you can't add anything in gamedata file (it must the same size, so only editing); or at least I don't know how

3. I forgot to mention that you can specify up to 3 items in one chest/corpse slot with additional value for random items

example:
AA 0C 01 23 12 21 5E 0E 32 6F 0E
AA 0C = 3242 chest
01 = first slot
23 12 = 4643 Double Edge - Light Combat Arts - Light Blade Weapons 12, Damage 15-23, Range 1, Speed 105%
21 = secondary item in first slot (it's 33 in decimal, so I guess it's 33% chance to get it)
5E 0E = 3678 Winddancer plate - Light Combat Arts - Light Armour 12, AC 130, Str 12, Sta 10, Dex 10, Agi 10
32 = third item in first slot (it's 50 in decimal, so I guess it's 50% chance to get it)
6F 0E = 3695 Oldheart - Level 28, AC 25, Sta 10, Agi 10, Int 10

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 Post Posted: Mon Mar 31, 2014 9:44 pm 
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OK, that's cool :)
Did you find out how to edit set effects?


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 Post Posted: Tue Apr 01, 2014 4:08 pm 
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no, but I'm assuming it's in lua scripts which I can't decompile

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 Post Posted: Wed Apr 02, 2014 6:18 am 
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Hey @Lagren, did you convert to English v1.54 ?
and are you working on a modded campaign ?
if so, i'd like to have a go at it

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 Post Posted: Wed Apr 02, 2014 6:46 pm 
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Yeah I had to, cause I changed my notebook, and with 64bit system, other versions seemed not to work.
Currently I'm just making changes on original database, to make it easier, without much new things that could confuse me.

Last time I was playing with auras, and there is a lot of fun with editing it, just a pity you can not use most spells as an effect, just a few that are already an effect in other spell(aura or wave).
Still having Aura of Icestrike is really cool thing :D
Just have a one problem, if it hits an enemy which stand next to me(range 1-able to do hand to hand fight) I'm also get hit with my own spell, which wasn't the issue with fe. Aura of Lifetap, which also makes direct damage.


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 Post Posted: Thu Apr 03, 2014 7:28 am 
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lol, maybe you can set range on AoI from 2,
feel free to upload the modded gamedata on testing mods
viewtopic.php?f=14&t=169
and equally free to upload a new campaign if you do one,
getting bored of ETW

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