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Witchcraft
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Posted: Sat Oct 24, 2015 1:09 am |
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Joined: Sun Aug 02, 2015 3:13 pm Posts: 89
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I have the idea to replace most of the unit weapon items with effect weapons we usually don't need like Axe of Galeritus, Nightmare and others. You know, these weapons with Curse or Anti-Resistance effects.
I just want to know now, what weapon would fit to what unit.
Just some examples, please amend or correct parts of the list, if you have more ideas:
Ironfang - ?
Swampstinger - ?
Axe of Galeritus - Upgraded Dwarf Elder
Crystal Staff - Upgraded Elf Warder
Envoy of Death (2x) - Upgraded Darkelf Assassin
Nightmare - Darkelf Darkblade
Spellbreaker - ?
Mindsting - ?
Winterfall (2x) - Upgraded Dwarf Elite
Dark Power - Upgraded Darkelf Deathknight
Hammer of Despair - ?
Dryad Staff - Upgraded Elf Healer / Druid
Magnet Stone Hammer - Upgraded Dwarf Battlepriest
Darkwillow Wood (2x) - Upgraded Troll Smasher
Botar's Hammer - Upgraded Troll Bouncer
Burgle's Dagger - ?
Fulgrot's Pestilence Dagger - ?
Heroslayer - ?
Earthblade - Human Recruit
Spiritstrike - Elf Ranger
Aryn's Wrath - Upgraded Elf Windarcher
Resistence Breaker - Human Scout
Medusa - (Upgraded) Human Marksman
Missing units:
Humans:
- Cleric - Armsman
Dwarf:
- Militia - Warrior - Watchman
Orcs:
- Thug - Fighter (- Veteran) - Drummer - Hornblower
Trolls:
- Rowdy - Destroyer - Champion
Darkelf:
- Havoc
If available, only the upgradable units get their weapons replaced. Otherwise the normal unit will get his weapons replaced.
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rupuzioks
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Posted: Sat Oct 24, 2015 8:30 am |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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well there are too many daggers with effects, need to find or add spears, clubs and maces with effect too
well, my ideas:
havoc - fulgrot's pestilence dagger cleric - heroslayer militia - burgler's dagger destroyer - hammer of despair watchman - mindsting
_________________ Tempus et vita, tempus et mortis
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Witchcraft
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Posted: Sat Oct 24, 2015 3:10 pm |
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Joined: Sun Aug 02, 2015 3:13 pm Posts: 89
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Then I will move the dagger effects to other weapons. Especially the spears deserve some effects, because I'd never skill like that for spears.
Unfortunately it's not possible to add weapon effects, because there is no space for adding new effects. Right after the item spell effect offsets, the item ui offsets come.
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Witchcraft
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Posted: Sat Oct 24, 2015 7:45 pm |
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Joined: Sun Aug 02, 2015 3:13 pm Posts: 89
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rupuzioks
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Posted: Sat Oct 24, 2015 9:26 pm |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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Witchcraft wrote: Unfortunately it's not possible to add weapon effects, because there is no space for adding new effects. Right after the item spell effect offsets, the item ui offsets come. you can add item effects at item spell effects offset: viewtopic.php?f=29&t=270you just need to use that method about offset length before offset
_________________ Tempus et vita, tempus et mortis
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Witchcraft
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Posted: Sun Oct 25, 2015 9:39 am |
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Joined: Sun Aug 02, 2015 3:13 pm Posts: 89
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I know how to do it, but as I explained, there is not enough space for new item Spell effects. Look in the end of the OffSet, the new Offset of Item UI starts after 4 digits. Except it's possible to add new digits, but in one post you said that the GameData has to stay the same size.
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rupuzioks
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Posted: Sun Oct 25, 2015 9:46 am |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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I said that before I learned this method, now you can add as many as you like, just modify that offset length too also you don't need to add new spell effects, you just need to add spell effects to items at that offset
_________________ Tempus et vita, tempus et mortis
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rupuzioks
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Posted: Sun Oct 25, 2015 9:50 am |
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Joined: Sun Nov 13, 2011 2:57 pm Posts: 554
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and no it's not starting new offset after 4 digits, after C length it's starting: DC 07 00 00 00 00 13 C0 08 00 01 00 - C length for item ui offset, so before this you can add item spell effects
_________________ Tempus et vita, tempus et mortis
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