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 Post subject: Spell list (TOoD)
 Post Posted: Tue Dec 27, 2011 5:57 pm 
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White Magic

Healing:

Aura of Endurance - All effected units gain maximum health.
Aura of Strength - All effected units gain strength.
Aura of Healing - Continually heals all injured units in radius.
Area Healing - Heals all targets in selected area.
Greater Healing - More powerful version of healing.
Healing - Heals target.
Sentinel Healing - Heals up to ten injured units in range of caster.
Suicide Heal - Heal that uses caster's HP to minimize mana cost.

Nature:

Aura of Regeneration - All units in range regenerate health and mana faster.
Cure Disease - Removes pestilence effect.
Cure Poison - Removes poison effect.
Charm Animal - Temporarily charms an animal.
Dominate Animal - Permanently charms an animal.
Summon Bear - Summons a bear.
Summon Wolf - Summons a wolf.
Thorn Shield - All enemies attacking target take damage.

Boons:

Aura of Dexterity - Increases dexterity of all friendly units in range.
Aura of Fast Fighting - Increases fight speed of all friendly units in range.
Aura of Fast Walking - Increases walking speed of all friendly units in range.
Aura of Flexibility - Increases agility of all friendly units in range.
Aura of Light - Casts hallow at all undead targets within range.
Dispel Black Aura - Dispels one black magic aura spell on the target.
Hallow - Does good damage, but only affects undead targets.
Invulnerability - Target becomes invulnerable for a short time.

Black Magic

Death:

Area Pain - Does damage to all targets within area.
Aura of Weakness - Lowers strength of all targets in area.
Aura of Suffocation - Reduces the max HP of all targets in range.
Death - Causes immense damage to target (Level 12 Death hits for ~300)
Extinct - Causes all units in range with less than a certain amount of health to die instantly.
Pain - Causes damage to target (Level 12 pain hits for around 150)
Pestilence - Does damage over time.
Suicide Death - Like Death, but uses caster's HP to minimize Mana use.

Necromancy:

Aura of Lifetap - Continually damages all enemies in range of caster, giving damage done back to caster as health.
Death Grasp - Casting unit has a high probability of surviving fatal injuries
Feign Death - Caster pretends to be dead.
Lifetap - Damages target and gives damage done to caster as health.
Raise Dead - Reanimates all corpses in range to fight for the caster.
Summon Skeleton - Summons a skeleton ally.
Summon Spectre - Summons a spectre ally (Spectres cast pain at enemies!)
Summon Undead Goblin - Summons an undead goblin ally. Slightly stronger than skeleton, and casts lifetap occassionally.

Curses:

Aura of Inability - Lowers dexterity of enemies in range.
Aura of Inflexibility - Lowers agility of enemies in range.
Aura of Slow Fighting - Lowers fighting speed of enemies in range.
Aura of Slow Walking - Lowers walk speed of enemies in range
Dark Banishing - Lowers target's black magic resistance.
Dispel White Aura - Dispels a white magic aura.
Poison - Does small amounts of damage continuously.
Remediless - Target cannot be affected by heals or cures for a period of time.

Elemental Magic

Fire:

Fire Elemental - Summons a fire elemental ally.
Fireball - Twice as powerful as fireburst. Hits for about 100 at level 12 and does 15 damage per hit when burning.
Fireburst - Damages target and sets them on fire, causing continual damage for several rounds.
Fireshield - All enemies attacking the target take damage and may be set on fire.
Illuminate - Lights up an area of the map, increasing visibility at night.
Melt Resistance - Increases target's fire resistance.
Rain of Fire - Rains fire down over a large area. Any units struck by a bolt of fire take damage equivalent to a fireburst of the same level and may be set on fire.
Wave of Fire - Hits all enemies within a certain range of the caster with fireburst.

Ice:

Blizzard - Rains ice down over a large area. All units struck by a bolt of ice take damage equivalent to an iceburst of the same level and may be frozen for a short time.
Chill Resistance - Increases the target's ice resistance.
Fog - Creates fog in an area of the map, lowering visibility.
Freeze - Freezes the target in place for a short time.
Ice Elemental - Summons an ice elemental ally.
Iceburst - Causes damage to the target and may freeze the target in place for a short time.
Iceshield - Causes damage to all units attacking the target, and may freeze them in place for a short time.
Wave of Ice - Hits 3-7 enemies within a certain range of the caster with an iceburst.

Earth:

Conservation - Creates a shield around the target which absorbs a certain amount of damage.
Decay - Lowers the armor rating of the target.
Detect Metal - Shows the location of all iron and moonsilver on the overhead map.
Earth Elemental - Summons an earth elemental ally.
Petrify - Freezes the target in place for a long period of time.
Rock Bullet - Does damage to the target.
Stone Rain - Rains boulders down over a large area. All units struck by a boulder will take a great deal of damage.
Wave of Rocks - Hits all enemies within a certain range of the caster with a rock bullet.

Mind Magic

Enchantment:

Befriend - Target is hypnotized and forgets aggressive actions.
Charisma - Increases the target's charisma.
Charm - Temporarily charms a unit.
Disenchant - Dispels any charm effects on the target.
Distract - Makes enemies prefer to attack units other than the caster.
Dominate - Permanently charms a unit.
Invisibility - Makes the target invisible as long as he takes no action.
Self Illusion - Creates illusory versions of the caster.

Offense:

Amok - The target can no longer distinguish friend from foe and will attack the nearest target.
Aura of Hypnosis - All nearby units will be hypnotized.
Confuse - Target cannot cast spells for a short time.
Demoralize - Causes target to flee.
Disrupt - Interrupts units casting spells
Hypnotize - Unit is paralyzed for a short time.
Shock - Damages the target. Damage depends on enemy's intelligence value
Shockwave - Damages all targets within range of caster. Damage depends on enemy's intelligence value

Defense:

Aura of Brilliance - Increases the mana reserves of all friendly units in range.
Aura of Manatap - Steals mana from nearby enemies.
Detect Magic - Shows the location of all aria and lenya on map.
Enlightenment - Increases caster's wisdom and intelligence.
Manadrain - Damages the mana of the target
Manatap - Steals mana from the target.
Meditation - Instantly recharges caster's mana.
Sacrifice Mana - Transfers a portion of the caster's mana to the target.

NOTE: feel free to correct me :)

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Tempus et vita, tempus et mortis


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