lv 31 -> lv 50: 38 ability, 95 stats
(in freegame lv 1 to 50)
Edit: Here's the list of needing how much exps to get to the different levels:
The exact value for Level 50 is 3070000 (Integer 4 bytes)
lv 35= 660.000
lv 34 600.000
lv 33 550.000
lv 32 almost 33 500.000
lv 30 almost 31 =400.000
lv 30= 380.000
lv 26= 210.000
lv 21= 120.000
lv 12 = 20.000
lv 30 to lv 50: 100 stats 40 ability points
I saw a request for this guide to be rewritten.
I have used the methods described in this guide many times to alter my avatar in different ways
and feel I understand the concept enough to create a clearer/more understandable version of it.
All credit for the original concept stays with its creator.
So far the following method of editing works with The Original Spellforce game and the expansion BoW.
It may however also work on the third expansion pack also.
First off, download Artmoney the freeware version from [web_site]http://www.artmoney.ru
[/web_site] and also download the utility Process Explorer
[/web_site]. (If you don’t have them already)
Then, open the Process Explorer from the directory you extracted it to.
Once in the program click File--> Run, and browse to the Artmoney executable (found in the Artmoney install directory)
and then press OK. Artmoney should then Open up.
Now you are set to start searching for memory values.
If you have not already open up Spellforce and navigate to the save with the character you wish to edit.
Once there open the characters inventory and navigate to the stats page.
At this point I suggest that you press the “Print Screen” button on your keyboard
(it is usually located near the very top right next to a Pause/Break button)
Now Press Alt-Tab to minimize SpellForce. Open up a graphical editing program (Paint) and Paste the screen shot of
your inventory into it using CTRL V, or Edit ? Paste.
You now have a graphic image that will help us in editing the memory values while using Artmoney.
You can save this image If you would like.
Switch over to the still open Artmoney program. Select SpellForce – The Order of Dawn from the drop down that says
“Select Process”. Then Click the Search button. Once “Search (step 1)” dialog box is open select from the
top dropdown “Sequence of Values”. Then set “Number of Values” to 7, and for the type dropdown select Custom.
Another box will come up, make sure only “Integer 2 Bytes” is checked and that the Type is
“Custom” and the “Bytes order” is Normal.
Once you have all that settled press OK on the “Select Type” Window and OK on the “Search (Step 1)” window.
An “Input of Sequence” window will come up with 7 white boxes (20 total) available for data entry.
Look over to the screen shot graphic of your characters stats;
you will enter all your STATS values (the Base not Current values) into the 7 boxes
(each value has its own box) in the following order:
Once all the values are entered in that order into the 7 boxes press OK.
Artmoney should come up with a few results, usually the last one is the correct one
(not always, you may have to try a few times). I have attached a Artmoney file that will be of use
(and save you work) in editing all the values of your character.
So load up the Artmoney file at this point
(I basically just made an art money file with lots of address going in 1 direction and removed the null vales that
don’t involve editing).
Now you should have a big list of addresses on the right (from the art money file)
and on the left are usually a small number of Addresses which match your characters stats that you searched for.
Select the last address on the left and then click the first address value on the right and press ALT A.
The list should refresh to that location in the games memory
(alt A causes art money to refresh the list starting at the first value you searched for which in this case
is your first stat). What you should see now is all of your character STATS values listed as you entered them
with 0’s in between. After your stas you should see your resists, and your Fight/Cast/walk percents
(base values for everything). And then after that you should see some number combinations that represent
your trained abilities and also some 255’s which represent space for more abilities (up to 10 in total).
To test to make sure you have the right address set edit 1 value, maximize your game, cause a level change,
and check to see if the value changed, if it did then stop and edit your character(if you know how,
if not read on after this**). If it didn’t change select a different value on the left column in art money and
Alt A again on the right. The addresses should change and possibly some values,
edit 1 again and check to see if it worked, continue until you find the working address.
**OK so now you have found all the right values and want to learn how to edit them properly.
To edit stats simply change the number to the desired new stat,
be warned editing it past the number of points you have gotten so far will cause you to no longer be able to
add points to your stats by lvling. So if you want to keep it balanced and be able to distribute new points at a level,
make sure you take away the same amount from somewhere else just don’t take below 25
as that is the base you start with.
In art money you can edit these values up to 255 with no problem.
How ever if you wish to go higher you will need to change the type of the address from
say 1 byte to 2 byte in order to enter a higher value.
Be warned after changing the type I have found that the next time you search the value will not show up,
so make sure your ok with the change being permanent.
Would you accidently also know how much exp gives an enemy of each level?
If you want me to ...